![]() ![]() While this is definitely a way to eliminate all concerns with invaders, the problem is that it will keep everything from spawning, including merchants and gnomads. The simplest would be to create a wall at all of the map's edges. It consists of creating a large wall going all around the map's edge. This is a much larger version of the 'walling in' strategy described above. These Tunnelers can construct a tunnel past your walls and can be dangerous if it opens into less protected areas of your settlement. Goblin Raiders that are forced to turn back empty handed due to their inability to reach your base will bring Goblin Tunnelers with them during the next raid.Additionally, gnomads can still die on their way to their new home while merchants will not appear if the area is unsafe. Doing this however means if there are any invaders currently present, they will be able to get inside if they notice the opening. One or more sections of wall need to be opened to let them inside. Merchants in particular will return to their kingdom of origin. ![]() Merchants and gnomads will be unable to reach a walled-in settlement without player action.Free reign to do whatever you want safely within your walls.No way for invaders to get directly to your gnomes as long as you never open the wall.Invaders will be stuck outside until they leave your kingdom. Just build one big dirt wall around your settlement and do not leave an opening. A very controversial strategy for many reasons. ![]()
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